Moving worlds is designed for heterogeneous computing environments . It found wide acceptance among the Web Community and was soon embraced as a standard for next generation file format for VRML 2.0 . Due to the user feedback from people implementing VRML 1.0 that " the scene graph and the property inheritance make the implementation unnecessarily complex as opposed to the much simpler "rendering state model" in graphic libraries like IRIS PERFORMER., REALITY LAB , VRML addresses these basic problems.
To make the VRML 2.0 standard with
low-memory and high performance , the Moving Worlds 2.0 proposal makes
two major changes to the basic structure of node heirarchy :
Here is an example which demostrates the powerful features of VRML 2.0 sample2.wrl