#VRML V1.0 ascii Separator { PointLight { location 1 1 1 } Texture2 { filename "vrml6.rgb" wrapS CLAMP wrapT CLAMP } TextureCoordinate2 { point [ 1 1, 1 0, 0 1, 0 0 ] } Coordinate3 { point [ -1 0 -1, -1 0 1, 1 0 1, 1 0 -1, -1 2 -1, -1 2 1, 1 2 1, 1 2 -1] } IndexedFaceSet { coordIndex [ 0,1,2,3,#The floor -1,#end of coord for the floor 0,4,5,1,#The left wall -1,#end of coords for left wall 0,3,7,4,#the back wall -1]#end of coords for back wall textureCoordIndex [ 2,3,1,0,-1, 1,0,2,3,-1, 3,1,0,2,-1] } }