#VRML V1.0 ascii Separator { PointLight { location 1 1 1 } Coordinate3 { point [ -1 0 -1, -1 0 1, 1 0 1, 1 0 -1, -1 2 -1, -1 2 1, 1 2 1, 1 2 -1] } MaterialBinding { value PER_VERTEX } Material { diffuseColor [ 1 0 0, 0 1 0, 0 0 1, 1 0 0, 0 1 0, 0 0 1, 1 0 0, 0 1 0 ] } IndexedFaceSet { coordIndex [ 0,1,2,3,#The floor -1,#end of coord for the floor 0,4,5,1,#The left wall -1,#end of coords for left wall 0,3,7,4,#the back wall -1]#end of coords for back wall } }