How to transfer a Vega application from a desktop system to the CAVE
  1. Transfer your files to the CAVE Onyx.  In addition to you application program, you'll need the Vega ADF file.

  2. Note: when creating your program and ADF files, make all the file locations are relative to the program's top-level directory.
     

  3. Recompile your applicaton.  This isn't needed if you are using the Vega-supplied "simple" or "vega" programs to drive your application.

  4.  
  5. Run lynx and load your ADF file, then do the following:

  6.  
    1. From the "File->Active modules" menu entry, select "Vega Immersive".  Click on "Apply" and then "Done".

    2.  
    3. Click on the "Vega Immersive" button.  From the Vega Immersive panel, do the following:

    4.  
      1. specify /usr/local/PSI/data/vgimmersive/icf/vt_cave_trackd_flock.icf as your "Immersive Config File"

      2.  
    5. Click on the "Players" button and do the following:

    6.  
      1. Specify "motion model" as the position method
      2. Enable the player.  Pick the model "CAVE pos"

      3.  
    7. Click on the "Observers" button and do the following:

      1. Specify "tethered fixed" as the motion model, tethered to the Player "CAVE pos"

    8. Click on the "Vega Immersive" button and do the following:

      1. in attachments, specify the Player "CAVE pos"
      2. choose "Default" as the observer for eyepoint

    9. Save the ADF file with the "File->Save" menu entry
      1.  

  7. Run your applcation as usual.
An example ADF that runs in the CAVE can be found in /usr/local/PSI/sample/cave/marine.adf
http://www.sv.vt.edu/classes/ESM4714/cave/vegaCave.html
Created: 3/8/00 by John Kelso