Exanding the gaming frontier to "true" 3D
From flight simulators to first person perspective shoot-em-ups, computer
games have always consisted of a 3D world mapped onto a 2D screen. No one
has had the technology to view a 3d world in a 3D environment.
To understand and implement basic graphics and Input/Output routines
in the cave. To create the foundation for a computer game in a true 3D
The presentation of these objectives will be in the following formats.
Last Updated: October 2, 1997